About oVRcome 

Hi! We’re oVRcome. A New Zealand based start-up from Christchurch. We use innovative technologies to improve mental wellbeing. We unite clinical expertize and cutting-edge virtual reality home technology to help people overcome their fears and anxieties. 


Why oVRcome?

Our Commitment 

We are committed to reducing the global treatment gap through highly effective, accessible, and affordable digital products. 

Our Values

We want to make it easy for people to overcome phobias and anxieties. With oVRcome, anyone who needs help can get it with just a tap on their phone.

Our Mission

Whether you have an ongoing anxiety condition or you're going through a rough patch, our mission is to make sure that things like time, money, and worry won't stop you from getting the help you need to enjoy life.

Our goal

Research has shown that 80% of people with an anxiety disorder like a phobia or social anxiety receive no treatment at all. This is called the Treatment Gap.
The main reasons are due to cost, location, stigma and a lack of trained psychologists.

Our goal with oVRcome is to make treatment for these anxiety disorders easy and accessible for everyone who needs it around the world.

The team

Our team of clinical psychologists, health and technology experts provide the experience and ability to develop oVRcome.


Adam Hutchinson

Adam is an innovative technology entrepreneur having founded award winning start-up GeoZone in 2013 (winner of the NZ Hi-Tech Awards 2015, NZ Innovation Award 2017) and Australasia's most popular multi-lingual camping app CamperMate in 2011 which were both acquired by the worlds largest campervan rental company Tourism Holdings in 2015. 


Albert “Skip” Rizzo, Ph.D.

Skip is a clinical psychologist and Director of Medical VR at the University of Southern California Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and School of Gerontology. Over the last 25 years, Skip has conducted research on the design, development and evaluation
of Virtual Reality systems targeting the areas of clinical assessment, treatment, and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. 


Catherine Gallagher

Catherine is a clinical psychologist who has worked over the last 20 years in both the public and private sectors with a particular focus on children and young people. She is currently the Clinical Practice Manager at START (a community based agency that supports children, youth and adults who have experienced sexual harm) alongside a private practice where she offers individual and family therapy with people of all ages, community education, and supervision. 


Daniel Collins

Daniel is an experienced game and Virtual Reality app developer based in Christchurch.
He has worked with a number of global brands bringing international games and apps to life and taught asset production as a Design Fellow in the School of Product Design at Canterbury University.


Julie Collard

Julie has extensive experience in the development of award winning user experiences. She has designed the experience behind mobile applications such as the NZ Fishing Rules app, CamperMate and the GeoZone apps and has extensive experience in the UX behind many health and wellbeing applications.


Kathryn Harvey

Kathryn is an experienced Clinical Psychologist with over thirteen years experience in the field. She has worked with children, adolescents, and adults in diverse settings including specialised services for youth, mental health rehabilitation, adult community mental health, inpatient mental health units, and in private practice where she has been since 2013. 


Prof. Mark Billinghurst Ph.D.

Mark is Professor at the University of South Australia in Adelaide, Australia, and at the University of Auckland, New Zealand, directing the Empathic Computing Laboratory in both places. He earned a PhD in 2002 from the University of Washington and researches how virtual and real worlds can be merged, publishing over 600 papers on Augmented Reality, remote collaboration, Empathic Computing, and related topics. In 2013 he was elected as a Fellow of the Royal Society of New Zealand in recognition of his research and commercialisation efforts in Augmented Reality. 


Dr Jin Teo, PhD

Jin has a PhD in Cognitive Science from Swinburne University of Technology, Melbourne; a BA and BSc in Mass Communications and Psychology from the University of Canterbury, and a degree in Dance Pedagogy from the British Ballet Organization, London. Jin’s research focuses on developing culturally relevant and creatively engaging behavioural interventions for neurodiverse individuals. 


Matt Mischewski.

Matt is a talented Virtual Reality software engineer. Within the Software Engineering and Computer Science field, his key technology interests involve both web and mobile application development, working on both frontend and backend aspects of development

adam h.png

Adam Hodgson

Adam is a talented and enthusiastic photographer, videographer and editor based in Christchurch who specialises in filming commercial 360 videos designed for Virtual Reality experiences. In addition to this, Adam is currently studying toward a design degree at Ara.


Dr. Rachel Findlay


Rachel is a registered Clinical Psychologist and Neuropsychologist, and a member of the New Zealand College of Clinical Psychologists (NZCCP). She has experience across a diverse range of settings involving
clients across the lifespan, including mental health services for older adults, children, and youth, trauma work with frontline staff, offending assessment and rehabilitation, and neuropsychological assessment
within paediatric settings and privately (involving traumatic brain injury across the lifespan). Her doctoral thesis was related to activity scheduling within CBT (Cognitive Behavioural Therapy) for depression. Her
treatment approach includes components from CBT as well as other modalities, including ACT, EMDR, and Solution-Focused Therapy.


Dr. María Barroso MD, PhD

Maria is a GP passionate about preventive medicine, mHealth, patient empowerment and sustainable behavioural changes.
With a strong background in public health and evidence based medicine, got into health technology while doing her PhD in Biomedical Research, Autonomous University of Barcelona, validating a point of care device for the self-screening of cardiovascular risk.
She is dedicated to high-tech and high-touch solutions. 


Kasia Sadowska

Kasia is an experienced community and support manager having supported a number of app based digital communities as well as helping customers adopt new technology into their business operations. Kasia has also been involved in a number of award winning technology projects across New Zealand and Australia.


Michael Adams

Michael is an experienced backend developer having built and worked with a number of backend systems with Amazon Web Services (AWS). Michael has built and maintained the systems to support a number of apps such as CamperMate and the GeoZone suite of applications. Michael was also involved in the MBIE Ambassador App application for use by district councils to manage freedom campers in the summer 2019/2020


Holly Smith

Holly is currently completing a PhD at Canterbury University focusing on emotional regulation in children. During her Masters research Holly had the opportunity to work closely with the ASD community to trial video self modelling in the treatment of anxiety and phobias. Alongside her extensive research experience, Holly has also worked as a Mental Health and Addiction counsellor. 


Interested in joining us?

Interested in joining a world class team developing a ground breaking new product?
Feel free to get in touch using the form below.

Success! Message received.


Order your oVRcome headset

Get oVRcome premium and we will deliver your oVRcome headset to your home.

headset package.png

Ready for a new Reality?

Start your journey today and lower your anxiety in 16 VR Simulations


Download the free oVRcome app now

download graphic.png